

But now, flying by gestures with a VIVE motion controller around stations is so much smoother than anything you can do with a touchpad.Ī real VR game must give the player a feeling of immersion with an interactive (best roomscale) cockpit full of functioning controls. I loved flying by stick in X3 and I hated the gamepad flying in X-Rebirth. I just checked out X-Rebith VR at a friend and must say, it is not a VR game yet, but it is a great opportunity to become one. Erweckt euer Schiff zum Leben und macht es interaktiv bedienbar! In der VR sind virtuelle Menüs überflüssig. Liebe Devs, bitte vergesst die komplizierten Menüs und baut stattdessen klickbare Schalter, Hebel und Knöpfe ins Cockpit ein, dort wo man diese erwartet. Please make that ship interactive with lots of clickable and touchable objects that should of course be labelled, intuitively understandable and placed where a pilot expects them to be. Nobody needs virtual menues when you can just touch things in a virtual cockpit.

Please add more clickable buttons in the cockpit and forget all the popup menues! Add a switch for the autopilot on the arm rest, some buttons on the cockpit's middle console instead of the unfunctional keyboard to open up the console screen and sector map, some buttons above our head to bring down that kind of periscope and control the drones, etc.

Why so complicated?ĭear devs, you already did it with the clickable missile screen. In X Rebirth VR we have an amazing field of view and sit in a 360° cockpit euipped with lots of screens and switches but we must still press controller buttons to open virtual menues with virtual buttons that must be clicked again with the green laser beam.
